“The Mad”
Goddess of Fate
Aspect of M’uru
True Neutral

Race: Human
Domains: Knowledge; War; Competition; Dream; Fate; Illusion; Madness; Mind; Mysticism; Oracle; Pestilence; Spider; Suffering; Time; Tyranny; Wrath
Symbol: A calm face with the mouth scratched out.
Relationships: Family: Tristram (“son”); Divination (“daughter”) – Allies: M’uru; Divination; KA – Enemies: Viridius; Tristram; Zabrahk


Fate was the first Aspect M’uru created and is older than even some of the Major Gods. M’uru was a young, inexperienced god at the time, and needed help keeping track of a rapidly expanding and evolving world. He had hoped Fate would be able to assist him in keeping track of events, both past and potential, and, at first, she did.

However, M’uru had not considered the fact that to be Fate was far too great a burden for even the aspect of a Major God.

The future, and therefore the fate of any and all, is not set in stone. The weight of knowing each and every possible, infinite, potential future was ultimately too much for her, and she lost her mind under the strain.

The symptoms were subtle at first – she began to interfere more with mortals and their events in an attempt to cut down on the number of possible futures – an act strictly against the rules set in place by M’uru.

In the end, these attempts didn’t work. Every action she took destroyed several possible paths, but created countless new ones. The futility of it drove her even further into madness, until she gouged out both of her eyes and cast them upon the ground in the hopes that she would no longer be able to see the manifold paths (see: Tristram, Divination, and Mizrahi). When that failed to stop the visions, she realized that the thing that would was the complete and utter destruction of Long and Feng’s creation.

She had to destroy everything; that that was the only way to amalgamate the entirety of the future into a single path.

Fate went on the warpath in Shui, striking out directly against the mortals and their world. The Gods – shocked and frightened by the affliction of one of their own – reacted by combining their efforts to limit her power on the mortal plane, forcing her into a physical form. That done, they called on the Dragons, easily the most powerful mortals on Shui, to put aside their business and destroy Fate’s avatar.

Offended at the summons (for Dragons have always been prideful things and never one to respond well to someone else’s authority), they demanded a favour in exchange: they wanted their own God. While they recognized the necessity of the Gods in the continued existence of the world, they had little interest in answering to a non-draconic divine authority.

Though reluctant, in the end the Gods had no choice. Only the Dragons were strong enough among the mortals to defeat Fate’s avatar.

And so the Dragons went to war. They had never been a large population, but the fight against Fate decimated them. Ultimately they won, but at great cost – only a fifth of the Dragons were left.

Worse, as she died, Fate cursed the Dragons. With her last breath she changed what remained of the unified race such that each dragon would reflect on the outside what existed within his or her soul, creating from the once monochromatic race a myriad of sub-races divided by colour and form.

From the remaining dragons, Viridius was chosen as the Dragon God; he was the most cunning and clever – traits all dragons, regardless of alignment, admire – and had successfully lead the Dragons against Fate. He was the only Dragon to have escaped Fate’s curse, and so seemed an obvious choice as the God of all Dragons.

Fate, badly weakened by her defeat on the material plane, was collected by M’uru and spirited away to a specially created prison where she remains to this day. None but M’uru and KA know where she is hidden.


Few worship Fate, and those who do have to be careful not to grow too close to their Goddess, or risk the same fate as she.


Shui rosezemlya